Const
Each shading's transfer, per color channel in sRGB: c' = slope · c + intercept, with c in 0..1. As an SVG filter, feFuncR/G/B of type="linear".
c' = slope · c + intercept
c
0..1
feFuncR
G
B
type="linear"
Each shading's transfer, per color channel in sRGB:
c' = slope · c + intercept, withcin0..1. As an SVG filter,feFuncR/G/Boftype="linear".